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Wednesday, June 26, 2013

MotoGP 13




MotoGP 13 Minimum System Requirements

OS : Windows XP, Windows Vista or Windows 7 Or Windows 8
Processor : Intel Pentium 4 2.4 GHz
Memory : 1024 MB
Video card : GeForce 8800 GT / Radeon HD 3870
Hard Drive : 6 GB or more free space
Sound : Windows compatible sound card


Start Installation Game


Unpack the release
Extract By Using 7-Zip
Install the game From Setup.bat
Play the game





MotoGP 13: The Racing Game With A Difference

Ryan King

You'll fall but you'll keep coming back - MotoGP 13 is tough but you'll learn to love the pain…

Published on Apr 25, 2013
There are some games that you can play and immediately understand the skills required, thanks to the familiarity of them. Play a FPS and you’ll strafe around opponents and instinctively reload behind cover, where you’re safe from gunfire. Play a RPG and you’ll know to use fire spells on ice creatures and vice versa.
Play MotoGP 13 and you’ll realise it’s one of those rare games in that it demands new skills from you altogether. There is no strafing, fira spells or dragon punching to get you out of trouble. Just pure, hardcore racing. And you’ll fail. A lot.

In what can be best described as a learning experience, your first few games of MotoGP 13 are more likely to be how-long-can-I-stay-on-this-bike, as you brace yourself for disaster with each corner that snakes into view on the horizon.
Corners make your bumhole pucker back up into your body with nerves and fear, your attempts to carve your way around at top speed seeing you overshooting the corner and trundling along the grass like a fool, before the laws of physics take pity on you and send you flying over the top of your bike after a panicked attempt to correct yourself.

MotoGP 13 - Skills To Pay The Bills (Well, Play The Game)

It’s not just that you need the usual racing game skills that we lack, such as not using other racers to slow down and a general air of patience and calm. It’s that it’s so different to other racing games, those old skills wouldn’t be enough anyway. You have to consider your position on the bike itself and shift your weight, remembering you’re on two wheels instead of four.
Every corner is a delicate balancing act, that leaves you fearful to push your luck and respectful of gravity. You also have to consider the laws of physics when trying to throw your bike around tight corners at extreme angles. There’s no powersliding or drifting here. You have to learn how to race the hard way.

This makes MotoGP 13 tricky to learn and there’s a multitude of racing aids that can be switched on to help you cope with the learning curve. But once you get to grips with the art of staying on your bike for more than three corners it’s an incredibly satisfying game to play, as you weave in and out of tracks, showing off your mastery of the game.
This won’t be news to MotoGP veterans who will have mastered the gameplay from previous games in the series but for newcomers, it’s an engrossing challenge. Realistic, difficult but fair.

MotoGP 13 - What's There For Fans?

So what’s here for hardcore MotoGP fans? As the official game of the MotoGP, Moto2 and Moto3 2013 championships, it’s stuffed with official riders, tracks, teams and bikes and official commentary from an as-yet-to-be-revealed MotoGP personality. You can play around with bike set-up options and testing the bikes.
We didn’t toy around with that but we’ve heard the physics engine for the bikes manages 300 parameters, with over 100 just for the tyres. MotoGP 13 has 300 physics! That sounds like LOADS of physics. It explains why it feels realistic.

We’re not huge fans of MotoGP itself yet that didn’t stop MotoGP 13 being fun to play – even the simple art of trying to stay on our bikes and eventually learning how to do so was engaging. But the one element that stood out to us is that you can discuss race tactics with team-mates, answer questions from the press and see your popularity on news feeds.
The NBA 2K series does this well, adding an extra gameplay element away from the actual playing-the-sport side. We expect similar great things from MotoGP 13.

Just as we expect great things from the final game. We tried out the split-screen setting when playing MotoGP 13 in the office and the fact that two players who aren’t huge racing fans could enjoy it speaks volumes.
It might have 300 physics, official tracks and licenses and everything else you want from an official game but above all that, it’s just fun to play. And isn’t that what matters?

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