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Sunday, May 25, 2008

The first installment of the series, Too Human is an action RPG based around Norse mythology.

Players will assume the role of Baldur, a member of the Aesir and a God in the form of a cybernetic human. Utilizing automatic cameras, analog stick melee combat, and deep RPG features, the game drops the player in the middle of a battle between the Gods of the Aesir and the invading machines that threaten them.This dark moody game takes place in the future when humans are half cybernetic. As John Franks, you progress through the game upgrading your bionic body. Too Human includes cinematic action and over 80 hours of gameplay.

Too Human is a dark gloomy action role playing game that takes place in the year 2450 AD where half cybernetic humans are reality. You are John Franks who is in the process of getting your bionic body upgraded. Upgrades include improvement of vision, leg strength, stamina, and more.As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God's hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.

First things first: Too Human will only support two players co-operatively, not four. According to Dyack, the decision was made after playtesting proved a four player game too hectic. With just two people working against Hel's minions, the team was able create a more focused game with more enemies on screen. You can now begin bemoaning your luck; though after playing a co-op game it's easy to see how things could get too frantic if you doubled the action on screen.The game cooperatively, and discovered that it's incredibly easy to pick up and play. You really only need to manipulate the two analog sticks to start beating down bad guys by the bushel, as the left stick moves your character, and the right stick makes him attack. When you're near an enemy, you can simply flick the right stick in that general direction to charge like a rhino, swinging your weaponBoth classes wield guns, and can use them to blast enemies that have either been knocked down, or up. The guns are also useful against large, heavily armored foes. One in particular was a giant robot with a terrifying hammer fist who was way too big and powerful to take on toe-to-toe.

Where reality was a gritty alien ruin, cyberspace was a lush and vibrant place seemingly suspended in midair. We roamed around, got some money, unlocked a couple new powers (like one that let us push open large stone doors, or the alien Internet's equivalent of a firewall). Then we popped back out for more two-against-all.Battles unfold in awesome scale as players engage in spectacular battles with vast numbers of enemies.

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